![]() ![]() In the case of Judgement (the final boss,) use your main file, or any file where you’re right outside the chamber, to practice fighting it. Before fighting a boss, use the boss rush mode to practice the boss you’re about to fight, without fear of dying.He’ll just keep smacking the ground, to no avail, you’re too skilled for him. An easier, and even more effective method is to quickly dash to his side once the fight begins, I prefer his right (your left) side, and nuzzling yourself into that corner, melee (or plink) him until he’s dead. The east boss can be easily cheesed by putting him in an attack loop by walking up to him and hitting him twice, and quickly dashing down to repeat. ![]() Note: you can technically do even more damage by cooldown cancelling with the shotgun as well as plinking, but unless you’ve got robot hands, it’s probably too difficult to warrant practicing, you’ll do just fine without using both at the same time. With an upgraded shotgun, and some help from the charged melee attack, which gives a bunch more charge than normal strikes, you’ll be capable of dealing up to twenty-five damage in less than 3 seconds, that’s half the total health of any of the first three bosses! (Eat your heart out, railgun!) This is especially effective against bosses who don’t move much the boss that gives me the most trouble, the hierophant (north), can be dropped in under 20 seconds or less using this technique. This makes the shotgun, a gun with a long cooldown for the sake of keeping its damage output from being too high, one of the most, if not the most powerful damage dealer in the game. The cooldown time on certain guns can be skipped by quickly swapping between equipped guns. ![]()
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